Video Game World Gives Peace
a Chance
By Mike
Musgrove
Sunday, October 16, 2005; F01
A team at
This
weekend, the
And lest
anyone think only professors and policy wonks are involved, a unit of
MTV this
week announced a contest to come up with a video game that fights
genocide in
Internet-based
computer games, in which players create characters in a virtual world
and
interact to solve problems or win battles, are branching out from
fantasy into
serious social issues. Academics recognize their power as a new form of
mass
entertainment, and activists hope to tap into their enormous worldwide
popularity to reach a new generation used to interacting through
computers.
"It's
been kind of a surprise for us. It just took off," said Jennifer
Parmelee,
a spokeswoman for the U.N.'s food program.
So
popular was the U.N.'s game, titled Food Force, Yahoo had to step in as
a Web
host for the game when swarms of Internet users converged on https://www.food-force.com/ and
accidentally knocked it off-line. The game, which Parmelee said was
initially
regarded with skepticism within the U.N., has been downloaded 2 million
times
since its launch.
Stephen
Friedman, general manager of an MTV channel shown on college campuses,
said he
thinks his network's contest could help spread awareness of
"Activism
needs to be rethought and reinvented with each generation," he
said.
"This is a generation that lives online -- what better way to have
an
effect?" The network is promising a $50,000 prize to the student or
team
of students that comes up with the best
idea.
Carnegie
Mellon's project, called PeaceMaker, is led by an Israeli citizen named
Asi
Burak, who has sought input from both sides of the conflict for the game
his
team is building. In it, players take a role as an Israeli or
Palestinian
leader charged with bringing peace to the region. Use too much military
force
and the region falls into violence -- but give too many concessions
quickly and
a leader risks assassination.
"We
want to prove that video games can be serious and deal with meaningful
issues," said Burak, who will be lecturing about it at the Serious
Games
conference in
Edward
Castronova, a professor at the
"It
would just have one feature," he said, " live democracy. See
what it's like when issues get resolved through peaceful voting and
transition
of power.
"Games
give you the opportunity to live a culture and I think that is
dramatically
more powerful and persuasive than a million leaflets or 60,000 Peace
Corps
volunteers."
A State
Department official said the agency doesn't have plans to make such an
investment.
"We
are not generally a source of funding for experimental technology,"
said
Jeremy Curtin, senior adviser to the undersecretary of state for public
diplomacy. "But we are very interested in what the private sector
is doing
in terms of creative use of
technologies."
USC
professors Joshua Fouts and Douglas Thomas, the organizers of that
school's
contest, have discussed the project with State Department officials and
hope to
get a policymaker on their judging panel. The contest winner will be
announced
on the eve of a video game industry conference in
The two
said their contest was inspired by playing and exploring the virtual
world of
an online game called Star Wars Galaxies, which lets players around the
world
log on and participate in the universe of the "Star Wars"
movies.
They found that many players from other countries had a negative view of
Americans, an impression that sometimes became more positive as they
played
cooperatively with players based in the
"It's
a virtual exchange program," said Fouts, who worked at Voice of
America
for six years before becoming the director of USC's Center on Public
Diplomacy.
The
biggest challenge for programmers entering the contest might be one that
policymakers and activists have never had to think about: The game will
have to
be fun. After all, the loftiest and most educational game in the world
won't
have much positive result if nobody plays
it.
David
Tucker, a computer science major at the University of Maryland who hopes
to
land a job in game design, said he didn't know whether he'd want to play
such a
game or not. "I guess it would depend on the quality of the
game," he
said. "I know I have played games that don't have violence but are
enjoyable." After a short pause, he added, "I can't think of
any at
the moment."
"If
you write a boring book and people stop on page two, it has no
impact,"
said Jesse H. Ausubel, a director at the Richard Lounsbery Foundation,
which
provided $125,000 in funds to sponsor USC's
contest.
Is
democracy "fun"? Castronova thinks aspiring game designers
should
have more than enough to work with for such a project. "You could
look at
the U.S. Constitution as a big game," he said. "We've been
playing it
for 200 years. And we love it."
© 2005 The
Washington Post Company